The first sphere I made was "skin". I thought about how with a 3D modeling program, you can create a perfectly round sphere, and as you decrease the amount of polygons it's composed of, it becomes less and less of a sphere until it's made of a smaller amount of large geometric shapes instead of millions and millions of tiny ones.
After that, I did "internal architecture". I wish I would've done more with it, but holding it together with slots was helpful practice for the next one.
The following sphere is:
-Held together by a rod stuck through the middle using no glue tape or adhesives!
-Barely Not even a sphere!
I'm sure I could have gotten it to be more spherelike had I had about five more hours and a lot more patience, but cutting out disc after disc in cardboard is a tiring affair.
Next time:
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